11/5/2022 0 Comments Keeperrl graphics![]() ![]() There is a particular bastion of bad design that goes back to the days when KeeperRL was a simple ascii roguelike. #KEEPERRL GRAPHICS CODE#It pays off given the long term nature of the project, and also because working with well designed code simply makes me a happier programmer. In this screen you can change all contracts: Active, Offered, Archive, and future.Between adding features and making other changes visible to the players, I spend quite a bit of time working on the code architecture in KeeperRL. Physics- Here you can change the physics of heat formation with four sliders: Thermal Escape- Here, you can toggle Radiation, Conduction, and Convection and change the factor at which they affect the universe. GUI- Here, you can change how the player detects heat. This subscreen has three sections: GUI, Thermal Escape, and Physics. Apply Non-Physical Part Drag At Parent CoM.Apply Drag as Acceleration Instead of Force.Replace Drag Cubes with Spherical Model.This subscreen has three true/false options that change the way aero data is visualized for the player:Īlso available are three modifiers that allow you to physically change aero forces:įirst on this subscreen is an option to turn on or off drag itself.Īlso available is seven options and modifiers relating to drag: This screen has options to load, save, and change the physics database, to visualize auto struts, and for orbit targeting. The physics subscreen from the launchpad. Ignore agency mindset(False on default).This subscreen has seven true/false options which are set to true upon startup of a new savegame, but can be set to false to increase difficulty. From here you can teleport to within 150 meters of any object.Set Orbit - Seven numerical entries from which you can set any orbit around any celestial body.Progression - Activates the three previous options. Technology - Researches all researchable techs with no Resource cost.įacility - Upgrades all facilities to the maximum level.Įxperience - Trains all your Kerbals to maximum experience. Pause on Vessel Unpack - The game will be paused when launching.Ī tool also exists to modify science/reputation by increments of ☑00 or ☑0 and funding by increments of ☑00000 or ☑000 or to maximize any of these:.Infinite Propellant - Note that for unknown reasons, this cheat can cause modded engines to overheat and explode (an example being the cryogenic engines in Bluedog Design Bureau).Ignore Max Temperature - Removes the possibility that parts will explode due to heating.No Crash Damage - Removes the possibility that parts will explode due to collision with other vessels or the ground. ![]() Unbreakable Joints - Parts will never disconnect.Hack Gravity - Slider changes gravity from 0.01 Gs to 10 Gs. ![]() This screen has ten true/false options that change the gameplay of KSP: The Cheats screen, seen from the launchpad. Also available is a complete list of all assets used by the game or mods, including a list of assemblies in use by the game. The Database screen has statistics for the number of assets currently available, along with a tool to reload the asset database(only available in the main menu) and the texts dictionary.
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